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Naval games steam
Naval games steam









naval games steam
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The screen also indicates the division’s or squadron’s lead formation and divisional target. Clicking on a ship allows the same movements commands and also allows selection of the six roles related to the lead formation, e.g., core, support, screen or patrol, choosing from four formations such as line ahead or abreast, search line or screen and even handing control of the division or squadron over to the AI. Brought up by a right-click, this screen shows each ship in the division. These commands and more detailed orders can be given through the division dialog. Having the division’s ships turn together is another option. Course changes are handled with heading being dialed or by clicking on a button and then clicking on the preferred map direction. Division speed can be dialed up and down or set to cruise, squadron median or maximum with buttons. Different divisions can be chosen by changing the role from “Independent” or AI controlled. Players click on a red rectangular pennant, turning it yellow, and then right-clicking to give orders. Play starts before contact in fact, contact may not occur. This mode may sound exciting but is overwhelming in any but the smallest battles. In Captain mode, players control all divisions but lose 20% of victory points. In Rear Admiral mode, the lead division should attempt to maintain contact with other friendly forces.

naval games steam

Rear Admiral mode allows players to take over all divisions within sight of the flagship but at the cost of losing 10% of points earned. Other units are controlled by the AI but usually follow the lead division. The game is most realistic on Admiral Level where players control only lead divisions of formations, shown by rectangular pennants. Game play is dictated by levels of control. Players can also pause at any time to give orders. “Run 5” button allows for five minutes of game time to run before pausing while “Run” allows progress until a player-set event triggers a pause. Game time runs in one-minute turns, but players have options in managing time. The same information can be gained by right-clicking on the ship in the OOB tab. These values will change during battle as damage or malfunctions occur. Crew quality, ranging from +2 to -2, is particularly important for combat and damage control. Right-clicking that vessel brings up a dialog showing many characteristics such as armament, armor, crew quality, ammunition and speed. Expanding any of these shows individual ships double clicking on one centers the map on the vessel. The order of battle (OOB) tab shows players’ ships collapsed into divisions, squadrons or flotillas. The information begins with a side panel to the battle maps.

The tutorial PDF is quite helpful.Ībove all, this game is about accuracy and information.

Manuals for both products and editors are detailed but could use more illustrations for mechanics. Sounds are the thunder of guns and explosions. Enlarged inserts of selected ships show a photo of the ship or diagrams of their state in the game. Damaging hits can be seen as red circles. Shell tracks are shown with color-coding to differentiate between incoming and outgoing. Shell splashes and smokescreens turn up as white blocks. Ships of different nations can be colored per taste for differentiation during battle in the zoomed-in battle view. Players can opt for gun and sighting range rings, course tracks, compass roses and damage meters. Zoomed-in, vessels are shown in a 2D bird’s eye view with dominant features like turrets, superstructure, wakes and stack smoke. Zoomed-out, ships appear as dots with division names with triangular or rectangular pennants representing player or AI control. Moving the view is a simple click, hold and drag. Dusk, night and dawn sweep over the map to change visibility as time passes. Land is yellow masses with realistic coastlines and port names. Can a game of such detail still be enjoyable?įunctional graphics set the game’s tone. Naval Warfare Simulations’ solitaire Steam and Iron, version 1.53, and its campaign expansion, version 1.2, offer players insight into the complicated workings of fleets of this period in every sea and clime that saw conflict. Also like Titanic, events didn’t turn out as planned.

Mammoth dreadnoughts, aircraft, submarines, radio, code breakers all played parts in the conflict. Like RMS Titanic, naval warfare in World War I represented the highest achievements of the industrial age. Passed Inspection: Fine AI, accurate and comprehensive historical detail, a myriad of scenarios and campaigns, good editorsįailed Basic: A bit of a learning curve, basic graphics, lean documentation, no multi-play. Publisher/Developer: Naval Warfare Simulations. Steam and Iron Base Game and Campaign Expansion.

Steam and Iron – PC Game Review By Jim Cobb











Naval games steam